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Old Jan 01, 2009, 11:26 AM // 11:26   #161
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Originally Posted by Kashrlyyk View Post
Andrew Patrick did the same thing over a year ago... I'm beginning to wonder if they even take this seriously.
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Old Jan 01, 2009, 01:42 PM // 13:42   #162
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Originally Posted by Enon View Post
Andrew Patrick did the same thing over a year ago... I'm beginning to wonder if they even take this seriously.
You're only beginning to wonder? Syncing has been around since release, they haven't done anything. I think it's been clear for the past 3 years they don't take it seriously, it's low end PvP.
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Old Jan 01, 2009, 01:52 PM // 13:52   #163
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Originally Posted by Abedeus View Post
So wait, they banned people that used the Mallyx glitch to skip the quests, yet they allow using the glitch in system allowing them to skip the Random part of RA?

Maybe they could give a list of glitches, exploits and bugs we can use and those we can't.

Mallyx ''glitch'' was there when someone HACKED the client.
Syncing in SA has nothing to do with HACKING

Anet doesn't care anything about syncing because ZoS is syncing too!

And if Anet cared about syncing then they would have fixed it a long time ago now stop whining about it


and come on ban all the syncers??? haha losing more people in gw gg

Last edited by baltazar knight; Jan 01, 2009 at 01:59 PM // 13:59..
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Old Jan 01, 2009, 02:32 PM // 14:32   #164
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and come on ban all the syncers??? haha losing more people in gw gg
Less syncers = more fair players.

Less syncers = lesser bandwidth usage = less lags = everyone is happy.

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And if Anet cared about syncing then they would have fixed it a long time ago now stop whining about it
If A.Net cared about Ursan, they would have nerfed it long time ago, stop whi... O SEE WHAT I DID THAR?
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Old Jan 01, 2009, 02:40 PM // 14:40   #165
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Originally Posted by Abedeus View Post
Less syncers = more fair players.

Less syncers = lesser bandwidth usage = less lags = everyone is happy.
less syncers=less players=MORE non syncing people=MORE lagg=People QQ about TOO much LAGG and TOO many Noobs=everyone is NOT happy=less People



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Originally Posted by Abedeus View Post
If A.Net cared about Ursan, they would have nerfed it long time ago, stop whi... O SEE WHAT I DID THAR?

yes you said something stupid, Ursan is nerfed and ursan is a skill not something like syncing and i'm not whining about ursan

and stop talking about other things like ursan and mallyx 'glitch' those subjects are irrelevant in this thread Q.Q more
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Old Jan 01, 2009, 02:47 PM // 14:47   #166
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Originally Posted by baltazar knight View Post
less syncers=less players=MORE non syncing people
WUT

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=MORE lagg=People QQ about TOO much LAGG and TOO many Noobs
Already there. Noobs are to teach, and you don't have to play with them.

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=everyone is NOT happy=less People
Nothing new. And you can't please everyone. If you try to... you are a male performing a female-only job.

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yes you said something stupid, Ursan is nerfed and ursan is a skill not something like syncing and i'm not whining about ursan
You lost the discussion the moment you offended the opponent.

Ursan was a seriously overpowered way to beat pve in seconds. Was fixed.
Syncing is an easy way to remove the Random part of Random Arenas.

Quote:
and stop talking about other things like ursan and mallyx 'glitch' those subjects are irrelevant in this thread Q.Q more
Look at me, I'm trying to discuss without using arguments, but I do like to offend everyone! Give me a promotion!!
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Old Jan 01, 2009, 05:09 PM // 17:09   #167
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Originally Posted by Kashrlyyk View Post
PvE: bad name or spam 72 hours ban.
That never happens in pvp ever.

o wait
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Old Jan 01, 2009, 07:17 PM // 19:17   #168
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Originally Posted by Abedeus View Post
And I think people are syncing because they are pitiful losers that can't deal with failure. So they try to gather other losers and show new players that they are worse. And make them remember GW as a bad game.
Or they're simply farming whatever they can, using this unfair trick of syncing. I really hope that devs haven't let this unchecked for all these years so that farming is possible, like Vaettirs and Raptors in PvE. Just a thought.
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Old Jan 01, 2009, 10:44 PM // 22:44   #169
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Syncing is something that works within the games rules. It provides an advantage which in competitive games is something that should be striven for. The problem issssssssss? Why should people not try to win. If it is not explicitly forbidden it is not cheating. Do you see sports teams putting in bad players just to make it easier for the other team. If it really pisses you off go sync yourself.
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Old Jan 01, 2009, 10:52 PM // 22:52   #170
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Originally Posted by Kerwyn Nasilan View Post
Syncing is something that works within the games rules. It provides an advantage which in competitive games is something that should be striven for. The problem issssssssss? Why should people not try to win. If it is not explicitly forbidden it is not cheating. Do you see sports teams putting in bad players just to make it easier for the other team. If it really pisses you off go sync yourself.
Fairplay is not per se part of the rule, yet it's something that is extremely important. There's winning and winning, and syncing is definitely the worse part of it. It's within the actions permitted by the way the game is implemented, it's in no way in the "rules" as the CR/M comments on devs "looking for a fix" (if they really are...) demonstrates.

Don't look for excuses to push something you use from "cheat" to "within the games rules". And ponder on this: winning is not reaching the goal, but following the path that leads to the goal.
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Old Jan 01, 2009, 10:58 PM // 22:58   #171
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Read previous posts one of they says that he asked gw support and syncing isn't an EXPLOIT
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Old Jan 01, 2009, 11:38 PM // 23:38   #172
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Quote:
Originally Posted by Fril Estelin View Post
Fairplay is not per se part of the rule, yet it's something that is extremely important. There's winning and winning, and syncing is definitely the worse part of it. It's within the actions permitted by the way the game is implemented, it's in no way in the "rules" as the CR/M comments on devs "looking for a fix" (if they really are...) demonstrates.

Don't look for excuses to push something you use from "cheat" to "within the games rules". And ponder on this: winning is not reaching the goal, but following the path that leads to the goal.
Except ANET apparently doesn't think that fair play is something to strive for in their game, at least not in RA and similar areas.

They set the rules and even though syncing gives an unfair advantage to ultra-competetive losers with tiny peens, they apparently don't have a problem with it.

Sadly, Guild Wars has become a lousy game full of lousy people, and nobody in a position to fix it cares. This is just another small example of the continued deterioration and ANET's inability or unwillingness to do anything about it.

Guess they're too busy trying to trick investors into thinking Guild Wars 2 is ever going to be made.
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Old Jan 01, 2009, 11:54 PM // 23:54   #173
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less syncers=less players do you even know what you post?
Syncers are a comparatively small part of the RA population. Even if all the syncers quit playing altogether (and I'm pretty sure a lot of them would keep playing anyway), the effect wouldn't be particularly noticeable, and the amount of players that come back to random game-types or don't quit in frustration might easily make up for that regardless.

Not only does syncing warp the entry-level pvp area that RA is supposed to be, which in turn is unhealthy for pvp as a whole, but it also takes away potential TA players. Right now, if you have 3 or 4 friends you want to play with, chances are you just go sync instead of to TA, so TA is pretty much dead (a lot of syncers tell me "we sync because TA is dead," though reversing the statement probably would also be at least partially accurate--"TA is dead because we sync").

Think of it this way... why do you not go to TA instead of RA? I can understand (to a certain extent) when you've got, say only 2 people and don't want to find an extra 2 in TA. But most the time, I bet your reasoning is "I don't want to deal with all the gay builds and strats people run in TA." I can't be the only one to see this for the hypocritical bullshit it is, can I?

Snowball arenas is less of a problem than it is in RA. There's no other 4-man arena for Snowballs, so the existence of syncing doesn't take away a portion of the available players there, and of course, it's only there a few weeks of the year. And even if a synced team has better communication or better players, at least there isn't really a disparity between bars. In RAs case though, I honestly can't see how anyone other than a syncer can even try to justify it. Hell, the people that do sync pretty much have to be lying to themselves if they think syncing is in anyway good for the game. I can understand that some people enjoy syncing... But don't try to say it shouldn't be fixed.

Last edited by -Pluto-; Jan 02, 2009 at 08:19 AM // 08:19.. Reason: grammar error
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Old Jan 02, 2009, 12:38 PM // 12:38   #174
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Originally Posted by pumpkin pie View Post
Its not the end of discussion,

It all depends on what question you asked them. did you tell them you purposely, with the intent to sync and spoil other players game? I am sure you did not.
Sorry Pumpkin presumptious of me to speak for everyone concerning the end of the discussion. Question answered would have been better?

My exact question:

"Does the ability of a Guild/Team to Sync Enter in the Snowball Arena qualify as a bug that grants the users unnatural or unintended benefits, being it sidesteps the nominal randomness of teams and can create highly skilled teams that are difficult for non-sync teams to defeat. Being difficult to defeat, the sync team earns a majority of the rewards obtained from the arena.
If this is a considered an exploit should the users be reported via the report function? "

I had not included any kind of griefing angle in my question, since I felt it may be difficult to prove unless you were able to capture someone actually admitting to it in chat or something.

Edit:

Question with typo ugghhh

Last edited by Tullzinski; Jan 02, 2009 at 05:57 PM // 17:57..
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Old Jan 02, 2009, 05:17 PM // 17:17   #175
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Honestly, I think the question looks more serious without tacking the cries of 'GRIEFINGGG' onto it like so many other issues have. The real, substantial issue is that it's an abuse and/or exploit of the game format, not that feelings are hurt.
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Old Jan 02, 2009, 06:54 PM // 18:54   #176
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The griefing and the exploitation are both very closely interlinked. Griefing practices are disallowed [i]usually[i] because of the displeasure it may cause other players.

One possible fix could be to disallow members of the same guild (or alliance?) from being in a randomized arena (whether it's RA or Snowball.) It wouldn't eliminate the problem but it would probably reduce the numbers of syncers that would appear.

My team of wammos and blood necros usually get owned by the guild teams with their copy+paste wiki Pam Strike builds. You can't deny it's a sync when there are 2 Palm Strikers, a Strength of Honor smiter and a wiki WoH hybrid all with the same tags.
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Old Jan 03, 2009, 03:03 AM // 03:03   #177
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I don't even care about the issue, my opinion is on page one - I'd rather face co-ordinated teams in an arena like SA.

Still, the report should have some dignity to clearly set out the issue without having to resort to the 'griefing' card. Especially in SA - organized teams have no physical advantage, and losing to superior organization and skill is not griefing. You lose exactly the same way to a team that just happens to have better players. Beating a team is not causing them distress worthy of a report.

RA is slightly different in that skillbars make a big difference. A problem with the system, maybe, but I'd call it a currently negligible problem with the game. It's not a serious arena; there are no rankings or penalties for losing, and your 'team of wammos and blood necros' isn't going to do anything more than stomp total noobs anyway.

Regardless of all that, griefing is still a terrible claim to make, simply because griefing is usually specifically targeted. You do not get 'passively griefed' when a sync team rolls over you on its way to TA. You aren't being persistently harassed or anything of the sort - at most you were inconvenienced, which is exactly what I am when I see whines posted on Guru that need moderation.

You dirty griefers.
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Old Jan 03, 2009, 04:37 AM // 04:37   #178
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thanks Tullzinski,

Now we just have to see what Anet do, I already lost interest in any PvP ... except AB, which may or may not be pvp to most players, but i still enjoy that part of the game that I get to player with random players.

Which part of the customer support did you send that question to? I've also have contacted the support, but they totally did not do anything with it, except say they've pass the the problem in question to the Development Team to do as they see fit.

Last edited by pumpkin pie; Jan 03, 2009 at 04:41 AM // 04:41..
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Old Jan 03, 2009, 05:44 AM // 05:44   #179
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What is a "physical advantage"???
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Old Jan 03, 2009, 05:56 AM // 05:56   #180
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Originally Posted by Kashrlyyk View Post
What is a "physical advantage"???
A physical advantage would be having some direct superiority, such as a better skillbar, higher stats, and so on. In snowball arena, this doesn't happen since all skills are set. In RA, it does happen.
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